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EXPERIENCES

Interviews, case studies and reports of experiences, lived by Platoniq or other similar collectives, that can be used as a source of inspiration.
Michael Linton

LETSystems and Open Money

Published on 12/02/2008 - Experiences

Co-Learning, P2P economy, Games, P2P

Contributors: Michael Linton, Open Money

Platoniq interviews Michael Linton (1) 1. LETSplay!  In our experience with the Bank of Common Knowledge, collective games make for perfect setups to teach a particular idea. And although LETSplay is pretty different from today's computer-based games, it uses the game format as a vehicle to spread certain ideas and raise awareness about the user/player's own economic reality. Can you talk about your intentions with that... Read more
Designing for Civil Society

Learning Games

Published on 11/28/2008 - Experiences

Co-Learning, Self-management, Communities / Networks, Games, P2P, ICTs

Contributors: Designing for Civil Society, David Wilcox

Platoniq interviews David Wilcox, from Designing for Civil Society (1) 1. What are the origins of your project? When did it start? What were the main goals?   In 2003 I was thinking about starting a blog, and went to a workshop called Designing for Civil Society, at a conference. I suggested we blog the workshop... And afterwards I kept it going. 2. What needs does it address, what sort of problems does it try to solve? I have worked as a print journalist, and as... Read more
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Designing for Civil Society

Designing for Civil Society is an organization created by David Wilcox and Drew Mackie, who work together in the production of projects and community involvement since 1980, always engaged in the development of games and ludic seminars and workshops. Currently their interests are finding ways to help people to connect and get involved with community organization by using social software and creative events.

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