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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Commons Lab. BCK 2008

A Lab without walls

Co-LearningSelf-managementCommunities / NetworksGamesLegalAnalogies of digital

Contributors: Antonio Lafuente

MediaLabPrado (Madrid) gathers a group of scholar and activists to study how to make visible and understandable the commons. For more than 2 years different approaches have been taken and the main criteria has been collaboration and openess. This approach emulates laboratory practices that is the reason for the name: Commons Lab. Lab It is often said that a family, a hospital, or a river are social laboratories, as they give rise to relations or conflicts that make it possible to understand all or part of the social environment of which they are a part, or which they help to create. Thus, by looking at a fragment of the world, it can be seen in its entirety, which is to say that several variables are sufficient (those that make it possible to plan, structure, and order) to gain a general... Read more
P2Pedagogy: MonaLisa_torrent

MonaLisa.torrent: P2P Game

Co-LearningSelf-managementP2P economyCommunities / Networks

Contributors: Platoniq

a) Concept, practise, tool in which it is inspired upon The peer-to-peer file sharing (P2P) communications protocol BitTorrent b) Goals • Dealing with the concept of reproduction as a positive paradigm for creation and collective production • Representing a possible work methodology based on horizontal learning • Adressing cooperative action as a problem-solving strategy in human activity coordination • Dealing with the concept of commons as a resource usage structure • Introducing state-of-the-art technology c) Operating instructions • Introduction to basic P2P and the Bittorrent protocol • A competition game is laid out, with groups of 4 or 3 • Each group is given a photocopy... Read more
Game P2P vs Web 2.0

P2P versus Web 2.0 - Network Economics: The Game

GamesTecnology reappropiationICTsAnalogies of digital

Contributors: Telekommunisten

CONCEPT / GOAL / OBJECTIVES When we use our computers and digital networks to send information it seems to go instantaneously from the sender to the receiver, so frequently we do not think about the path it takes, or the political and economic implications of this path. From the late seventies to the early nineties networked communications for most people meant being a paying customer of an "online service" - the most prominent of these was CompuServe. Using such a service meant that CompuServe, a private company, had full control of your communication - including who you could communicate... Read more
Open Software Recipe

Ejercicio Receta Software Libre

Co-LearningGamesTecnology reappropiationICTsAnalogies of digital

Contributors: Platoniq

a) Objeto en el que se inspira Los sistemas de programación colectiva (organización productiva) en el software libre. b) Objetivos Experimentar una situación cercana a la que se obtiene cuando se colabora en el desarrollo colectivo de un programa libre, utilizando como ejemplo la elaboración de una receta en grupo. Reflexionar sobre el potencial de la producción colectiva en términos de calidad, rápidas mejoras y suma de recursos. Utilizar ejemplos de la vida cotidiana para acercar a los alumnos a la programación informática. Aplicar la metodología de producción del software libre a otros procesos creativos. c) Descripción de acciones ... Read more
Felipe Fonseca. BCK 2008

Collective Moderation

Self-managementCommunities / NetworksICTsAnalogies of digital

Contributors: MetaReciclagem, Felipe Fonseca

Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list. The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence", which would contain all sorts of useful (and also useless) information. If in one hand that has led to real disruptive technologies allowing new voices to be expressed throughout the world, on the other hand the huge amount of information available in any single moment exceeded what a person could be... Read more
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