Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.

Juego Posiciones, Posicionamientos

Self-managementGamesAnalogies of digital

Contributors: David Gómez

PRESENTACIÓN Conocí esta metodología hacia el año 1992, en un taller sobre democracia participativa dinamizado por Stefano Puddu y Oriol Leira en la asociación Ecoconcern. Posteriormente, he utilizado esta metodología en algunas ocasiones, sobre todo en el ámbito docente. OBJETIVOS Los objetivos dependerán del contexto donde el juego se aplique y del tema que se esté tratando, pero algunos de los objetivos a alcanzar podrían ser: Hacer visibles las posiciones dentro de un grupo, obtener un "mapa" de los puntos de vista sobre una cuestión. Aproximarse a posiciones de consenso. Hacer visibles las discrepancias y/o conflictos dentro del grupo. ... Read more
Designing for Civil Society

The Social Media Game

Communities / NetworksGamesICTsAnalogies of digital

Contributors: Designing for Civil Society, David Wilcox

By Beth Kanter and David Wilcox (Designing for Civil Society) Note: An improved version ot the came can be found at The Social Media Game was played for the first time at the UK National Circuit Rider ConFerence January 2007 following a presentation by Beth Kanter and David Wilcox.   When further developed, we hope that the game will be useful to those with roles (*) such as circuit riders, technology stewards, social reporters, buzz directors in helping individuals, groups, organisations and networks plan how to use social media. The purpose of this first simple version is to trigger conversations about what social media tools may be appropriate in different situations, and further explore the issues raised in the presentation by... Read more

Legal Performance

Co-LearningGamesLegalAnalogies of digital

Contributors: Constant

Aim of the exercises These three short exercises investigate permitted behaviour in public space as specified in local laws. Every time we act according to the law, we are contributing to its confirmation, we become 'legal bodies'; trained and instructed by a law we might or might not support. Through these exercises and the issues they touch upon, we propose to reinterpret definitions of public space, to test and stretch moral and public social boundaries. Starting from a Free Software point of view, we feel that exchange should be built on the belief that everyone should have the freedom to use, customize, improve and redistribute resources. Could these 'resources' also include rules and regulations for public life? The relationship between citizens and law is mutual. We sometimes have the impression that the law is forced upon us, but social evolution implies that the current regulations have to be adapted to... Read more

Who Wants To Be?

Self-managementCommunities / NetworksGamesAnalogies of digital

Contributors: The People Speak, Saul Albert

Introduction What follows is an explanation of a particular set of methods developed since 2004 by The People Speak to help large groups of people with highly diverse ideas, opinions and points of view to make important decisions as a group, to come to creative compromises, and to have fun in the process. This explanation may serve as a guide for others wishing to facilitate decision making in related situations. It is likely that the methods will require adaptation in each instance. If you or your group choose to use these strategies and techniques and have observations or improvements to suggest, please contribute them to the project wiki. Spontaneity Who Wants to Be? is a spontaneous, democratic gameshow, where the audience makes up the questions, has all the answers and sets the rules. The basic premise is that every member of the audience has a vote, and that they can propose ideas... Read more
"Samedies, Femmes et Logiciels Libres"

Aprendizaje y uso de software libre por y para mujeres

Co-LearningSelf-managementCommunities / NetworksGamesTecnology reappropiationAnalogies of digital

Contributors: Constant, Laurence Rassel

Advertencias El ejemplo mencionado abajo puede aplicarse a otro grupo minoritario en el uso y la programación de software libre (*). El uso de software libre es imprescindible. El siguiente ejemplo está basado en una experiencia llevada a cabo desde noviembre de 2006. La "receta", el "manual" presentado enviado por Constant, es el resultado de una experiencia colectiva y continua de organizaciones y personas, como los talleres-encuentros "Sábados, mujeres y software libre" ("Samedies, Femmes et Logiciels Libres"). Pensados en un principio como auto-formación... Read more
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Designing for Civil Society

Designing for Civil Society is an organization created by David Wilcox and Drew Mackie, who work together in the production of projects and community involvement since 1980, always engaged in the development of games and ludic seminars and workshops. Currently their interests are finding ways to help people to connect and get involved with community organization by using social software and creative events.