Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.

Reinventando el Mercado - Juego de las 5 Columnas

Sharing resourcesP2P economyCommunities / NetworksGamesICTs

Contributors: Heloisa Primavera

Centrándonos en el Programa de Capacitación, ¿has utilizado alguna vez un juego (como por ejemplo el juego LETSplay de Linton) para transmitir y potenciar una incorporación de conceptos principales como trueque, prosumidor, etc.? Si es así, ¿en qué consistía? ¿Se te ocurre alguna forma (analógica) de explicar a través de un juego lo que es una red social de intercambio? Como ejemplo que sigue siendo válido, que no se ha agotado desde 1997 y que ha sido naturalmente retocado por los mismos usuarios, hemos utilizado un juego llamado "Reinventando el Mercado" o "de las cinco columnas". Se trata de mostrar en la práctica esas tres ideas clave mencionadas, de la siguiente manera: A.... Read more

Co-Authoring Exercise

Communities / NetworksGamesICTs

Contributors: Yuwei Lin, Enrico Zini

a) Concept, practise, tool in which it is inspired upon A lot of creative work nowadays are done collectively, spontaneously and synchronously. The growth of Wikipedia shows that wiki can be used to create and share useful knowledge through co-authoring. However, how to collaborate, compromise different epistemologies is a challenge. This game is designed to instruct participants to find their common interests and common ground in making a story. b) Goals • identifying common interests and common ground • learn to put different understandings down into one story: collective story-writing • learn how to choose which group to work with • learn how to keep participants interested in working with the group • promoting diversity and pluralism: This game will promote a greater understanding of why diversity is vital in the current organisational context by working together to create a good piece of story,... Read more

iCalendar Aggregation

Sharing resourcesCommunities / NetworksGamesICTs

Contributors: Yuwei Lin, Enrico Zini

a) Concept, practise, tool in which it is inspired upon There are diverse ranges of knowledge and resources scattered on the Internet. And it would be helpful to aggregate and merge them to better information exchange and sharing. Good technological examples include: 1) Blog planet, a way of aggregating all the blogs written by people in the same network; 2) RSS Feed, a way of getting informed of new information if subscribed to the service. This game will show how such a thing is done in a social setting and related educational aspects. b) Goals • Creating a massive pool of resources by bringing together small individual ideas/things. • Facilitating calendar information exchange. • Identifying common interests and common ground. • Learning how to keep participants interested in working with teams. c) Operating instructions 1. Participants will be assigned a piece of... Read more
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