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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Elgoog. The game

Elgoog

Co-LearningSelf-managementCommunities / NetworksGames

Contributors: Platoniq

Elgoog (The Tracker) is a versatile simulation game designed to be adaptable to different contexts. In a simplified and didactic way, it reproduces several scenarios that emulate both real and imaginary experiences, so players can think of ficticious situations that can shed light on an organization's problems and obstacles. It also can represent new situations, so participants can learn to solve them in a cooperative way by contributing with new ideas, connections and collaborators still to be had into account. Participants must play roles that involve different degrees of cooperation or rivalry, and solve challenges by means of making decisions that will affect the situation being discussed. The game stage may discover several factors that interfere (natural, social, cultural...), as well as... Read more
Cards on the table

CASINNOVATION. Creative Clash

Co-LearningCommunities / NetworksGamesSocial Innovation

Contributors: Platoniq

CASINNOVATION is an innovative workshop method using creative techniques and materials to quickly evaluate the impact of creative and artistic interventions on innovation processes in organizations. Dramaturgy of the session follows the rules of Casino Games to share ideas and concepts, in which any member of the group can and must invert symbolic currency made of magnets. One of these games is the Roleplay Poker in which business cards of the players are used to accomplish missions in their organization using a conceptual map and "trivial" case scenarios. Another funny part of the workshop is the Creative Roulette which allows players to invert in creativity processes and think quick and forward,... Read more
Social Tagging

Social Tagging

Co-LearningSharing resourcesCommunities / NetworksGamesP2PICTsAnalogies of digital

Contributors: Platoniq

The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like del.icio.us (favorite links) or Flickr (photos). This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank of Knowledge. The game series is called P2Pedagogics and includes different exercises, in which methodologies of free software, P2P systems and social networks are explained or applied to processes of collective organization, production and common learning. a) Concept, practise, tool in which it... Read more
Commons Lab. BCK 2008

A Lab without walls

Co-LearningSelf-managementCommunities / NetworksGamesLegalAnalogies of digital

Contributors: Antonio Lafuente

MediaLabPrado (Madrid) gathers a group of scholar and activists to study how to make visible and understandable the commons. For more than 2 years different approaches have been taken and the main criteria has been collaboration and openess. This approach emulates laboratory practices that is the reason for the name: Commons Lab. Lab It is often said that a family, a hospital, or a river are social laboratories, as they give rise to relations or conflicts that make it possible to understand all or part of the social environment of which they are a part, or which they help to create. Thus, by looking at a fragment of the world, it can be seen in its entirety, which is to say that several variables are sufficient (those that make it possible to plan, structure, and order) to gain a general... Read more
P2Pedagogy: MonaLisa_torrent

MonaLisa.torrent: P2P Game

Co-LearningSelf-managementP2P economyCommunities / Networks

Contributors: Platoniq

a) Concept, practise, tool in which it is inspired upon The peer-to-peer file sharing (P2P) communications protocol BitTorrent b) Goals • Dealing with the concept of reproduction as a positive paradigm for creation and collective production • Representing a possible work methodology based on horizontal learning • Adressing cooperative action as a problem-solving strategy in human activity coordination • Dealing with the concept of commons as a resource usage structure • Introducing state-of-the-art technology c) Operating instructions • Introduction to basic P2P and the Bittorrent protocol • A competition game is laid out, with groups of 4 or 3 • Each group is given a photocopy... Read more
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Suported by:
Platoniq

Social Tagging

Social Tagging. Ars Electronica.

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