Collective Moderation
Contributors: MetaReciclagem, Felipe Fonseca
Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list.
The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence", which would contain all sorts of useful (and also useless) information. If in one hand that has led to real disruptive technologies allowing new voices to be expressed throughout the world, on the other hand the huge amount of information available in any single moment exceeded what a person could be... Read more
The Social Media Game
Contributors: Designing for Civil Society, David Wilcox
By Beth Kanter and David Wilcox (Designing for Civil Society)
Note: An improved version ot the came can be found at http://socialbysocial.net
The Social Media Game was played for the first time at the UK National Circuit Rider ConFerence January 2007 following a presentation by Beth Kanter and David Wilcox.
When further developed, we hope that the game will be useful to those with roles (*) such as circuit riders, technology stewards, social reporters, buzz directors in helping individuals, groups, organisations and networks plan how to use social media.
The purpose of this first simple version is to trigger conversations about what social media tools may be appropriate in different situations, and further explore the issues raised in the presentation by... Read more
Reinventando el Mercado - Juego de las 5 Columnas
Contributors: Heloisa Primavera
Centrándonos en el Programa de Capacitación, ¿has utilizado alguna vez un juego (como por ejemplo el juego LETSplay de Linton) para transmitir y potenciar una incorporación de conceptos principales como trueque, prosumidor, etc.? Si es así, ¿en qué consistía? ¿Se te ocurre alguna forma (analógica) de explicar a través de un juego lo que es una red social de intercambio?
Como ejemplo que sigue siendo válido, que no se ha agotado desde 1997 y que ha sido naturalmente retocado por los mismos usuarios, hemos utilizado un juego llamado "Reinventando el Mercado" o "de las cinco columnas". Se trata de mostrar en la práctica esas tres ideas clave mencionadas, de la siguiente manera:
A.... Read more
Co-Authoring Exercise
Contributors: Yuwei Lin, Enrico Zini
a) Concept, practise, tool in which it is inspired upon
A lot of creative work nowadays are done collectively, spontaneously and synchronously. The growth of Wikipedia shows that wiki can be used to create and share useful knowledge through co-authoring. However, how to collaborate, compromise different epistemologies is a challenge. This game is designed to instruct participants to find their common interests and common ground in making a story.
b) Goals
• identifying common interests and common ground
• learn to put different understandings down into one story: collective story-writing
• learn how to choose which group to work with
• learn how to keep participants interested in working with the group
• promoting diversity and pluralism: This game will promote a greater understanding of why diversity is vital in the current organisational context by working together to create a good piece of story,... Read more
iCalendar Aggregation
Contributors: Yuwei Lin, Enrico Zini
a) Concept, practise, tool in which it is inspired upon
There are diverse ranges of knowledge and resources scattered on the Internet. And it would be helpful to aggregate and merge them to better information exchange and sharing. Good technological examples include: 1) Blog planet, a way of aggregating all the blogs written by people in the same network; 2) RSS Feed, a way of getting informed of new information if subscribed to the service. This game will show how such a thing is done in a social setting and related educational aspects.
b) Goals
• Creating a massive pool of resources by bringing together small individual ideas/things.
• Facilitating calendar information exchange.
• Identifying common interests and common ground.
• Learning how to keep participants interested in working with teams.
c) Operating instructions
1. Participants will be assigned a piece of... Read more