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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Open Software Recipe

Ejercicio Receta Software Libre

Co-LearningGamesTecnology reappropiationICTsAnalogies of digital

Contributors: Platoniq

a) Objeto en el que se inspira Los sistemas de programación colectiva (organización productiva) en el software libre. b) Objetivos Experimentar una situación cercana a la que se obtiene cuando se colabora en el desarrollo colectivo de un programa libre, utilizando como ejemplo la elaboración de una receta en grupo. Reflexionar sobre el potencial de la producción colectiva en términos de calidad, rápidas mejoras y suma de recursos. Utilizar ejemplos de la vida cotidiana para acercar a los alumnos a la programación informática. Aplicar la metodología de producción del software libre a otros procesos creativos. c) Descripción de acciones ... Read more
Felipe Fonseca. BCK 2008

Collective Moderation

Self-managementCommunities / NetworksICTsAnalogies of digital

Contributors: MetaReciclagem, Felipe Fonseca

Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list. The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence", which would contain all sorts of useful (and also useless) information. If in one hand that has led to real disruptive technologies allowing new voices to be expressed throughout the world, on the other hand the huge amount of information available in any single moment exceeded what a person could be... Read more
Posiciones

Juego Posiciones, Posicionamientos

Self-managementGamesAnalogies of digital

Contributors: David Gómez

PRESENTACIÓN Conocí esta metodología hacia el año 1992, en un taller sobre democracia participativa dinamizado por Stefano Puddu y Oriol Leira en la asociación Ecoconcern. Posteriormente, he utilizado esta metodología en algunas ocasiones, sobre todo en el ámbito docente. OBJETIVOS Los objetivos dependerán del contexto donde el juego se aplique y del tema que se esté tratando, pero algunos de los objetivos a alcanzar podrían ser: Hacer visibles las posiciones dentro de un grupo, obtener un "mapa" de los puntos de vista sobre una cuestión. Aproximarse a posiciones de consenso. Hacer visibles las discrepancias y/o conflictos dentro del grupo. ... Read more
Designing for Civil Society

The Social Media Game

Communities / NetworksGamesICTsAnalogies of digital

Contributors: Designing for Civil Society, David Wilcox

By Beth Kanter and David Wilcox (Designing for Civil Society) Note: An improved version ot the came can be found at http://socialbysocial.net The Social Media Game was played for the first time at the UK National Circuit Rider ConFerence January 2007 following a presentation by Beth Kanter and David Wilcox.   When further developed, we hope that the game will be useful to those with roles (*) such as circuit riders, technology stewards, social reporters, buzz directors in helping individuals, groups, organisations and networks plan how to use social media. The purpose of this first simple version is to trigger conversations about what social media tools may be appropriate in different situations, and further explore the issues raised in the presentation by... Read more

Legal Performance

Co-LearningGamesLegalAnalogies of digital

Contributors: Constant

Aim of the exercises These three short exercises investigate permitted behaviour in public space as specified in local laws. Every time we act according to the law, we are contributing to its confirmation, we become 'legal bodies'; trained and instructed by a law we might or might not support. Through these exercises and the issues they touch upon, we propose to reinterpret definitions of public space, to test and stretch moral and public social boundaries. Starting from a Free Software point of view, we feel that exchange should be built on the belief that everyone should have the freedom to use, customize, improve and redistribute resources. Could these 'resources' also include rules and regulations for public life? The relationship between citizens and law is mutual. We sometimes have the impression that the law is forced upon us, but social evolution implies that the current regulations have to be adapted to... Read more
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Platoniq

Designing for Civil Society

Designing for Civil Society is an organization created by David Wilcox and Drew Mackie, who work together in the production of projects and community involvement since 1980, always engaged in the development of games and ludic seminars and workshops. Currently their interests are finding ways to help people to connect and get involved with community organization by using social software and creative events.

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