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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Social Tagging

Social Tagging

Co-LearningSharing resourcesCommunities / NetworksGamesP2PICTsAnalogies of digital

Contributors: Platoniq

The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like del.icio.us (favorite links) or Flickr (photos). This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank of Knowledge. The game series is called P2Pedagogics and includes different exercises, in which methodologies of free software, P2P systems and social networks are explained or applied to processes of collective organization, production and common learning. a) Concept, practise, tool in which it... Read more
Building a market

Construyendo un ecosistema de colaboración abierta.

Sharing resourcesP2P economyCommunities / NetworksGamesICTsAnalogies of digital

Contributors: Juan Freire

Introducción   A pesar de que los mercados son agentes ubicuos que conforman la dinámica socioeconómica, su funcionamiento es en ocasiones malinterpretado o, al menos, escasamente conocido. De este modo, muchas de las críticas o defensas del capitalismo fallan al no incorporar, o hacerlo de modo erróneo, un elemento esencial para comprender los procesos que afectan a nuestras sociedades. Por otra parte, la digitalización del conocimiento y la irrupción de Internet han modificado de modo drástico el escenario en el que se desarrollan las fuerzas económicas. En particular, desaparecen o se... Read more

Reinventando el Mercado - Juego de las 5 Columnas

Sharing resourcesP2P economyCommunities / NetworksGamesICTs

Contributors: Heloisa Primavera

Centrándonos en el Programa de Capacitación, ¿has utilizado alguna vez un juego (como por ejemplo el juego LETSplay de Linton) para transmitir y potenciar una incorporación de conceptos principales como trueque, prosumidor, etc.? Si es así, ¿en qué consistía? ¿Se te ocurre alguna forma (analógica) de explicar a través de un juego lo que es una red social de intercambio? Como ejemplo que sigue siendo válido, que no se ha agotado desde 1997 y que ha sido naturalmente retocado por los mismos usuarios, hemos utilizado un juego llamado "Reinventando el Mercado" o "de las cinco columnas". Se trata de mostrar en la práctica esas tres ideas clave mencionadas, de la siguiente manera: A.... Read more

iCalendar Aggregation

Sharing resourcesCommunities / NetworksGamesICTs

Contributors: Yuwei Lin, Enrico Zini

a) Concept, practise, tool in which it is inspired upon There are diverse ranges of knowledge and resources scattered on the Internet. And it would be helpful to aggregate and merge them to better information exchange and sharing. Good technological examples include: 1) Blog planet, a way of aggregating all the blogs written by people in the same network; 2) RSS Feed, a way of getting informed of new information if subscribed to the service. This game will show how such a thing is done in a social setting and related educational aspects. b) Goals • Creating a massive pool of resources by bringing together small individual ideas/things. • Facilitating calendar information exchange. • Identifying common interests and common ground. • Learning how to keep participants interested in working with teams. c) Operating instructions 1. Participants will be assigned a piece of... Read more
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Suported by:
Platoniq

Social Tagging

Social Tagging. Ars Electronica.

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