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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
P2Pedagogy: MonaLisa_torrent

MonaLisa.torrent: P2P Game

Published on 01/09/2009 - Games and methodologies

Co-Learning, Self-management, P2P economy, Communities / Networks

Contributors: Platoniq

a) Concept, practise, tool in which it is inspired upon The peer-to-peer file sharing (P2P) communications protocol BitTorrent b) Goals • Dealing with the concept of reproduction as a positive paradigm for creation and collective production • Representing a possible work methodology based on horizontal learning • Adressing cooperative action as a problem-solving strategy in human activity... Read more
Felipe Fonseca. BCK 2008

Collective Moderation

Published on 01/08/2009 - Games and methodologies

Self-management, Communities / Networks, ICTs, Analogies of digital

Contributors: MetaReciclagem, Felipe Fonseca

Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list. The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence",... Read more
Designing for Civil Society

The Social Media Game

Published on 01/07/2009 - Games and methodologies

Communities / Networks, Games, ICTs, Analogies of digital

Contributors: Designing for Civil Society, David Wilcox

By Beth Kanter and David Wilcox (Designing for Civil Society) Note: An improved version ot the came can be found at http://socialbysocial.net The Social Media Game was played for the first time at the UK National Circuit Rider ConFerence January 2007 following a presentation by Beth Kanter and David Wilcox.   When further developed, we hope that the game will be useful to those with roles (*) such as circuit riders, technology stewards, social reporters, buzz directors... Read more

Who Wants To Be?

Published on 01/06/2009 - Games and methodologies

Self-management, Communities / Networks, Games, Analogies of digital

Contributors: The People Speak, Saul Albert

Introduction What follows is an explanation of a particular set of methods developed since 2004 by The People Speak to help large groups of people with highly diverse ideas, opinions and points of view to make important decisions as a group, to come to creative compromises, and to have fun in the process. This explanation may serve as a guide for others wishing to facilitate decision making in related situations. It is likely that the methods will require adaptation in each instance. If you or your group choose to use these strategies and techniques and have observations or improvements to... Read more
"Samedies, Femmes et Logiciels Libres"

Aprendizaje y uso de software libre por y para mujeres

Published on 01/06/2009 - Games and methodologies

Co-Learning, Self-management, Communities / Networks, Games, Tecnology reappropiation, Analogies of digital

Contributors: Constant, Laurence Rassel

Advertencias El ejemplo mencionado abajo puede aplicarse a otro grupo minoritario en el uso y la programación de software libre (*). El uso de software libre es imprescindible. El siguiente ejemplo está basado en una experiencia llevada a cabo desde noviembre de 2006.... Read more
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Suported by:
Platoniq

Designing for Civil Society

Designing for Civil Society is an organization created by David Wilcox and Drew Mackie, who work together in the production of projects and community involvement since 1980, always engaged in the development of games and ludic seminars and workshops. Currently their interests are finding ways to help people to connect and get involved with community organization by using social software and creative events.

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