Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Elgoog. The game


Co-LearningSelf-managementCommunities / NetworksGames

Contributors: Platoniq

Elgoog (The Tracker) is a versatile simulation game designed to be adaptable to different contexts. In a simplified and didactic way, it reproduces several scenarios that emulate both real and imaginary experiences, so players can think of ficticious situations that can shed light on an organization's problems and obstacles. It also can represent new situations, so participants can learn to solve them in a cooperative way by contributing with new ideas, connections and collaborators still to be had into account. Participants must play roles that involve different degrees of cooperation or rivalry, and solve challenges by means of making decisions that will affect the situation being discussed. The game stage may discover several factors that interfere (natural, social, cultural...), as well as... Read more
Cards on the table


Co-LearningCommunities / NetworksGamesSocial Innovation

Contributors: Platoniq

CASINNOVATION is an innovative workshop method using creative techniques and materials to quickly evaluate the impact of creative and artistic interventions on innovation processes in organizations. Dramaturgy of the session follows the rules of Casino Games to share ideas and concepts, in which any member of the group can and must invert symbolic currency made of magnets. One of these games is the Roleplay Poker in which business cards of the players are used to accomplish missions in their organization using a conceptual map and "trivial" case scenarios. Another funny part of the workshop is the Creative Roulette which allows players to invert in creativity processes and think quick and forward,... Read more
BCK 2008 - Collective Evaluation

Content Assessment Systems

Self-managementGamesP2PICTsAnalogies of digital

Contributors: Ismael Peña-López

The idea is comparing the traditional academic system of double blind peer review with other systems emerging on the Information Society to assess content in online communities, like the ones used in Wikipedia, Slashdot or Digg. But without using computers: everything off-line, analogue. A project within the framework of the Bank of Common Knowledge, the idea is to help communities — online or offline, whatever — to evaluate their incoming content in order to assess its suitability for their purposes. To do so, we created a workshop were the rudiments of several systems (three, so far) were explained, compared and practiced in simulations of situations where such content had to be evaluated... Read more
Social Tagging

Social Tagging

Co-LearningSharing resourcesCommunities / NetworksGamesP2PICTsAnalogies of digital

Contributors: Platoniq

The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like (favorite links) or Flickr (photos). This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank of Knowledge. The game series is called P2Pedagogics and includes different exercises, in which methodologies of free software, P2P systems and social networks are explained or applied to processes of collective organization, production and common learning. a) Concept, practise, tool in which it... Read more
Building a market

Construyendo un ecosistema de colaboración abierta.

Sharing resourcesP2P economyCommunities / NetworksGamesICTsAnalogies of digital

Contributors: Juan Freire

Introducción   A pesar de que los mercados son agentes ubicuos que conforman la dinámica socioeconómica, su funcionamiento es en ocasiones malinterpretado o, al menos, escasamente conocido. De este modo, muchas de las críticas o defensas del capitalismo fallan al no incorporar, o hacerlo de modo erróneo, un elemento esencial para comprender los procesos que afectan a nuestras sociedades. Por otra parte, la digitalización del conocimiento y la irrupción de Internet han modificado de modo drástico el escenario en el que se desarrollan las fuerzas económicas. En particular, desaparecen o se... Read more
Page: 1| 2| 3| 4
Suported by:

Social Tagging

Social Tagging. Ars Electronica.