Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.

Legal Performance

Published on 01/06/2009 - Games and methodologies

Co-Learning, Games, Legal, Analogies of digital

Contributors: Constant

Aim of the exercises These three short exercises investigate permitted behaviour in public space as specified in local laws. Every time we act according to the law, we are contributing to its confirmation, we become 'legal bodies'; trained and instructed by a law we might or might not support. Through these exercises and the issues they touch upon, we propose to reinterpret definitions of public space, to test and stretch moral and public social boundaries. Starting from a Free Software point of view, we feel that exchange should be built on the belief that everyone should have the freedom to use, customize, improve and... Read more

Who Wants To Be?

Published on 01/06/2009 - Games and methodologies

Self-management, Communities / Networks, Games, Analogies of digital

Contributors: The People Speak, Saul Albert

Introduction What follows is an explanation of a particular set of methods developed since 2004 by The People Speak to help large groups of people with highly diverse ideas, opinions and points of view to make important decisions as a group, to come to creative compromises, and to have fun in the process. This explanation may serve as a guide for others wishing to facilitate decision making in related situations. It is likely that the methods will require adaptation in each instance. If you or your group choose to use these strategies and techniques and have observations or improvements to... Read more
"Samedies, Femmes et Logiciels Libres"

Aprendizaje y uso de software libre por y para mujeres

Published on 01/06/2009 - Games and methodologies

Co-Learning, Self-management, Communities / Networks, Games, Tecnology reappropiation, Analogies of digital

Contributors: Constant, Laurence Rassel

Advertencias El ejemplo mencionado abajo puede aplicarse a otro grupo minoritario en el uso y la programación de software libre (*). El uso de software libre es imprescindible. El siguiente ejemplo está basado en una experiencia llevada a cabo desde noviembre de 2006.... Read more

Reinventando el Mercado - Juego de las 5 Columnas

Published on 01/02/2009 - Games and methodologies

Sharing resources, P2P economy, Communities / Networks, Games, ICTs

Contributors: Heloisa Primavera

Centrándonos en el Programa de Capacitación, ¿has utilizado alguna vez un juego (como por ejemplo el juego LETSplay de Linton) para transmitir y potenciar una incorporación de conceptos principales como trueque, prosumidor, etc.? Si es así, ¿en qué consistía? ¿Se te ocurre alguna forma (analógica) de explicar a través de un juego lo que es una red social de intercambio? Como ejemplo que... Read more

Co-Authoring Exercise

Published on 12/19/2008 - Games and methodologies

Communities / Networks, Games, ICTs

Contributors: Yuwei Lin, Enrico Zini

a) Concept, practise, tool in which it is inspired upon A lot of creative work nowadays are done collectively, spontaneously and synchronously. The growth of Wikipedia shows that wiki can be used to create and share useful knowledge through co-authoring. However, how to collaborate, compromise different epistemologies is a challenge. This game is designed to instruct participants to find their common interests and common ground in making a story. b) Goals • identifying common interests and common ground • learn to put different understandings down into one story: collective story-writing • learn how to choose which... Read more
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Samedies, Femmes et Logiciels Libres

Pensados al principio como auto-formación de mujeres por mujeres, como creación de una red, los talleres "Sábados, mujeres y software libre" son una serie de encuentros que tienen lugar un sábado cada 6 semanas, organizados alrededor de la construcción, de la instalación y del mantenimiento de un SERVIDOR. Transferencia e intercambio de competencias técnicas sobre software libre.