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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
BCK 2008 - Collective Evaluation

Content Assessment Systems

Published on 01/15/2009 - Games and methodologies

Self-management, Games, P2P, ICTs, Analogies of digital

Contributors: Ismael Peña-López

The idea is comparing the traditional academic system of double blind peer review with other systems emerging on the Information Society to assess content in online communities, like the ones used in Wikipedia, Slashdot or Digg. But without using computers: everything off-line, analogue. A project within the framework of the Bank of Common Knowledge, the idea is to help communities — online or... Read more
Social Tagging

Social Tagging

Published on 01/12/2009 - Games and methodologies

Co-Learning, Sharing resources, Communities / Networks, Games, P2P, ICTs, Analogies of digital

Contributors: Platoniq

The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like del.icio.us (favorite links) or Flickr (photos). This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank ... Read more
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Suported by:
Platoniq

Social Tagging

Social Tagging. Ars Electronica.

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