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Learning from history to co-create our future

Let's build apps and 3d prototypes, reusing Public domain arts and history collections! Platoniq, a Europeana Labs associate, developed a Co-creation methodology in collaboration with the Europeana Foundation to promote the reuse of European cultural heritage resources by makers communities. Our practical sessions have been adapted using various techniques and principles from creative thinking, rapid prototyping and agile development.
limonadata

#LimonaData con Vangoyourself y Europeana. Patrimonio Cultural y Datos Abiertos

Co-LearningP2P economyCommunities / NetworksEuropeana

Contributors: Platoniq

Vuelven las sesiónes #LimonaData en la sede de Palma de Mallorca de Goteo para seguir celebrando la llegada de la primavera. En esta ocasión, la rica limonada natural 100% artesanal y ecológica acompañará a Jane Finnis (Culture24), Jill Cousins (Fundación Europeana) y Enric Senabre (Platoniq) Aprovechamos la visita de Jill Cousins, Directora de Europeana y Jane Finnis, Directora de Culture24 para invitarte a la presentación de VanGoYourself, un ejemplo fantástico de cómo el... Read more
eCreative Cards

Otro reto creativo: enriquecer colecciones abiertas de audio para redes sociales

Co-LearningSelf-managementP2P economyCommunities / Networks

¿Cómo ayudar a geolocalizar y enriquecer fácilmente sonidos de aves, aviones y sonidos urbanos y luego compartirlos a través de redes sociales? Si te suena interesante, sigue leyendo sobre cómo se está desarrollando una aplicación así, y cómo participar con ideas similares en la segunda ronda de desafíos creativos de Europeana Creative. Prototipo en desarrollo Como otro proyecto piloto de eCreative, estamos desarrollando un prototipo que utilizando la cartografía y herramientas de línea de tiempo de Historypin... Read more
Scenarios

Starting the Evaluation of eCreative Pilots

Co-LearningCommunities / NetworksGames

Contributors: Platoniq

Now that some of the pilots under development have gone through the different phases of co-creation, identification of requirements, visual design, connection with Europeana content and different levels of basic performance, it is time to begin the prototype evaluation, especially in relation to usability and user experience. We will be assessing the learning materials created for Historiana in the History Education Pilot, as well as the two games related to natural history content, which have specific target audiences in the educational sector. One of the critical aspects of any interface is the way end users interact with it (in this case, especially in connection with learning aspects). An early testing... Read more
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limonadata

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