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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
BCK 2008 - Collective Evaluation

Content Assessment Systems

Published on 01/15/2009 - Games and methodologies

Self-management, Games, P2P, ICTs, Analogies of digital

Contributors: Ismael Peña-López

The idea is comparing the traditional academic system of double blind peer review with other systems emerging on the Information Society to assess content in online communities, like the ones used in Wikipedia, Slashdot or Digg. But without using computers: everything off-line, analogue. A project within the framework of the Bank of Common Knowledge, the idea is to help communities — online or... Read more
Game P2P vs Web 2.0

P2P versus Web 2.0 - Network Economics: The Game

Published on 01/08/2009 - Games and methodologies

Games, Tecnology reappropiation, ICTs, Analogies of digital

Contributors: Telekommunisten

CONCEPT / GOAL / OBJECTIVES When we use our computers and digital networks to send information it seems to go instantaneously from the sender to the receiver, so frequently we do not think about the path it takes, or the political and economic implications of this path. From the late seventies to the... Read more
Felipe Fonseca. BCK 2008

Collective Moderation

Published on 01/08/2009 - Games and methodologies

Self-management, Communities / Networks, ICTs, Analogies of digital

Contributors: MetaReciclagem, Felipe Fonseca

Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list. The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence",... Read more
Designing for Civil Society

The Social Media Game

Published on 01/07/2009 - Games and methodologies

Communities / Networks, Games, ICTs, Analogies of digital

Contributors: Designing for Civil Society, David Wilcox

By Beth Kanter and David Wilcox (Designing for Civil Society) Note: An improved version ot the came can be found at http://socialbysocial.net The Social Media Game was played for the first time at the UK National Circuit Rider ConFerence January 2007 following a presentation by Beth Kanter and David Wilcox.   When further developed, we hope that the game will be useful to those with roles (*) such as circuit riders, technology stewards, social reporters, buzz directors... Read more

Co-Authoring Exercise

Published on 12/19/2008 - Games and methodologies

Communities / Networks, Games, ICTs

Contributors: Yuwei Lin, Enrico Zini

a) Concept, practise, tool in which it is inspired upon A lot of creative work nowadays are done collectively, spontaneously and synchronously. The growth of Wikipedia shows that wiki can be used to create and share useful knowledge through co-authoring. However, how to collaborate, compromise different epistemologies is a challenge. This game is designed to instruct participants to find their common interests and common ground in making a story. b) Goals • identifying common interests and common ground • learn to put different understandings down into one story: collective story-writing • learn how to choose which... Read more
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Suported by:
Platoniq

Ismael Peña-López

Doctor en Sociedad de la Información y el Conocimiento y profesor de la Universitat Oberta de Catalunya (UOC). Editor de ICTlogy.

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