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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Elgoog. The game

Elgoog

Published on 12/05/2009 - Games and methodologies

Co-Learning, Self-management, Communities / Networks, Games

Contributors: Platoniq

Elgoog (The Tracker) is a versatile simulation game designed to be adaptable to different contexts. In a simplified and didactic way, it reproduces several scenarios that emulate both real and imaginary experiences, so players can think of ficticious situations that can shed light on an organization's problems and obstacles. It also can represent new situations, so participants can learn to solve them in a cooperative way by contributing with new ideas, connections and collaborators still to be had... Read more
Cards on the table

CASINNOVATION. Creative Clash

Published on 12/01/2009 - Games and methodologies

Co-Learning, Communities / Networks, Games, Social Innovation

Contributors: Platoniq

CASINNOVATION is an innovative workshop method using creative techniques and materials to quickly evaluate the impact of creative and artistic interventions on innovation processes in organizations. Dramaturgy of the session follows the rules of Casino Games to share ideas and concepts, in which any member of the group can and must invert symbolic currency made of magnets. One of these games is the... Read more
BCK 2008 - Collective Evaluation

Content Assessment Systems

Published on 01/15/2009 - Games and methodologies

Self-management, Games, P2P, ICTs, Analogies of digital

Contributors: Ismael Peña-López

The idea is comparing the traditional academic system of double blind peer review with other systems emerging on the Information Society to assess content in online communities, like the ones used in Wikipedia, Slashdot or Digg. But without using computers: everything off-line, analogue. A project within the framework of the Bank of Common Knowledge, the idea is to help communities — online or... Read more
Social Tagging

Social Tagging

Published on 01/12/2009 - Games and methodologies

Co-Learning, Sharing resources, Communities / Networks, Games, P2P, ICTs, Analogies of digital

Contributors: Platoniq

The Social Tagging game is inspired by the concept of folksonomy, a form of common categorization by means of designations and key words in a space without hierarchies or predetermined family relationships. It is a process which takes place in social software environments, such as common websites like del.icio.us (favorite links) or Flickr (photos). This game belongs to a series of methodologies and experimental strategies intended for the establishment and dynamisation of a local Common Bank ... Read more
Building a market

Construyendo un ecosistema de colaboración abierta.

Published on 01/12/2009 - Games and methodologies

Sharing resources, P2P economy, Communities / Networks, Games, ICTs, Analogies of digital

Contributors: Juan Freire

Introducción   A pesar de que los mercados son agentes ubicuos que conforman la dinámica socioeconómica, su funcionamiento es en ocasiones malinterpretado o, al menos, escasamente conocido. De este modo, muchas de las críticas o defensas del capitalismo fallan al no incorporar, o hacerlo de modo... Read more
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Suported by:
Platoniq

Social Tagging

Social Tagging. Ars Electronica.

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