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Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Elgoog. The game

Elgoog

Published on 12/05/2009 - Games and methodologies

Co-Learning, Self-management, Communities / Networks, Games

Contributors: Platoniq

Elgoog (The Tracker) is a versatile simulation game designed to be adaptable to different contexts. In a simplified and didactic way, it reproduces several scenarios that emulate both real and imaginary experiences, so players can think of ficticious situations that can shed light on an organization's problems and obstacles. It also can represent new situations, so participants can learn to solve them in a cooperative way by contributing with new ideas, connections and collaborators still to be had... Read more
BCK 2008 - Collective Evaluation

Content Assessment Systems

Published on 01/15/2009 - Games and methodologies

Self-management, Games, P2P, ICTs, Analogies of digital

Contributors: Ismael Peña-López

The idea is comparing the traditional academic system of double blind peer review with other systems emerging on the Information Society to assess content in online communities, like the ones used in Wikipedia, Slashdot or Digg. But without using computers: everything off-line, analogue. A project within the framework of the Bank of Common Knowledge, the idea is to help communities — online or... Read more
Commons Lab. BCK 2008

A Lab without walls

Published on 01/10/2009 - Games and methodologies

Co-Learning, Self-management, Communities / Networks, Games, Legal, Analogies of digital

Contributors: Antonio Lafuente

MediaLabPrado (Madrid) gathers a group of scholar and activists to study how to make visible and understandable the commons. For more than 2 years different approaches have been taken and the main criteria has been collaboration and openess. This approach emulates laboratory practices that is the reason for the name: Commons Lab. Lab It is often said that a family, a hospital, or a river are social laboratories, as they give rise to relations or conflicts that make it possible to understand all or... Read more
P2Pedagogy: MonaLisa_torrent

MonaLisa.torrent: P2P Game

Published on 01/09/2009 - Games and methodologies

Co-Learning, Self-management, P2P economy, Communities / Networks

Contributors: Platoniq

a) Concept, practise, tool in which it is inspired upon The peer-to-peer file sharing (P2P) communications protocol BitTorrent b) Goals • Dealing with the concept of reproduction as a positive paradigm for creation and collective production • Representing a possible work methodology based on horizontal learning • Adressing cooperative action as a problem-solving strategy in human activity... Read more
Felipe Fonseca. BCK 2008

Collective Moderation

Published on 01/08/2009 - Games and methodologies

Self-management, Communities / Networks, ICTs, Analogies of digital

Contributors: MetaReciclagem, Felipe Fonseca

Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list. The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence",... Read more
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Suported by:
Platoniq

Ismael Peña-López

Doctor en Sociedad de la Información y el Conocimiento y profesor de la Universitat Oberta de Catalunya (UOC). Editor de ICTlogy.

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