Info 

Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.
Elgoog. The game

Elgoog

Published on 12/05/2009 - Games and methodologies

Co-Learning, Self-management, Communities / Networks, Games

Contributors: Platoniq

Elgoog (The Tracker) is a versatile simulation game designed to be adaptable to different contexts. In a simplified and didactic way, it reproduces several scenarios that emulate both real and imaginary experiences, so players can think of ficticious situations that can shed light on an organization's problems and obstacles. It also can represent new situations, so participants can learn to solve them in a cooperative way by contributing with new ideas, connections and collaborators still to be had... Read more
Cards on the table

CASINNOVATION. Creative Clash

Published on 12/01/2009 - Games and methodologies

Co-Learning, Communities / Networks, Games, Social Innovation

Contributors: Platoniq

CASINNOVATION is an innovative workshop method using creative techniques and materials to quickly evaluate the impact of creative and artistic interventions on innovation processes in organizations. Dramaturgy of the session follows the rules of Casino Games to share ideas and concepts, in which any member of the group can and must invert symbolic currency made of magnets. One of these games is the... Read more
Building a market

Construyendo un ecosistema de colaboración abierta.

Published on 01/12/2009 - Games and methodologies

Sharing resources, P2P economy, Communities / Networks, Games, ICTs, Analogies of digital

Contributors: Juan Freire

Introducción   A pesar de que los mercados son agentes ubicuos que conforman la dinámica socioeconómica, su funcionamiento es en ocasiones malinterpretado o, al menos, escasamente conocido. De este modo, muchas de las críticas o defensas del capitalismo fallan al no incorporar, o hacerlo de modo... Read more
P2Pedagogy: MonaLisa_torrent

MonaLisa.torrent: P2P Game

Published on 01/09/2009 - Games and methodologies

Co-Learning, Self-management, P2P economy, Communities / Networks

Contributors: Platoniq

a) Concept, practise, tool in which it is inspired upon The peer-to-peer file sharing (P2P) communications protocol BitTorrent b) Goals • Dealing with the concept of reproduction as a positive paradigm for creation and collective production • Representing a possible work methodology based on horizontal learning • Adressing cooperative action as a problem-solving strategy in human activity... Read more
Felipe Fonseca. BCK 2008

Collective Moderation

Published on 01/08/2009 - Games and methodologies

Self-management, Communities / Networks, ICTs, Analogies of digital

Contributors: MetaReciclagem, Felipe Fonseca

Collaborators: Leo Germani, Elenara Iabel, Marcelo Braz, Wanderlynne Selva, MetaReciclagem.org mailing list. The world wide web has been proposed in the early nineties as a free space, through which anyone could have access to a wide diversity of human knowledge. Later on, the web has also been identified as a brave new world in which every person would have the opportunity to interact with virtually any other and share his/her own knowledge, adding to the creation of a "collective intelligence",... Read more
Page: 1| 2
Suported by:
Platoniq

Building a market

MORE MEDIA: