Interviews, case studies and reports of experiences, lived by Platoniq or other similar collectives, that can be used as a source of inspiration.
Designing for Civil Society

Learning Games

Published on 11/28/2008 - Experiences

Co-Learning, Self-management, Communities / Networks, Games, P2P, ICTs

Contributors: Designing for Civil Society, David Wilcox

Platoniq interviews David Wilcox, from Designing for Civil Society (1) 1. What are the origins of your project? When did it start? What were the main goals?   In 2003 I was thinking about starting a blog, and went to a workshop called Designing for Civil Society, at a conference. I suggested we blog the workshop... And afterwards I kept it going. 2. What needs does it address, what sort of problems does it try to solve? I have worked as a print journalist, and as... Read more


Published on 11/20/2008 - Experiences

Self-management, Sharing resources, P2P economy, Communities / Networks, P2P, Tecnology reappropiation, ICTs

Contributors: MetaReciclagem, Felipe Fonseca

Platoniq entrevista a Felipe Fonseca, de MetaReciclagem (Brasil) (1) 1. Describe brevemente la comunidad en cuestión (incluyendo la situación geográfica, la población afectada y las circunstancias económicas). El proyecto MetaReciclagem, como red descentralizada, trabaja con diversas comunidades por todo Brasil, agregadas alrededor de lo que llamamos "esporas" (centros de metarreciclaje) y "conecTAZes" (proyectos que se benefician de tecnología reapropiada).... Read more
Page: 1| 2| 3
Suported by:

Designing for Civil Society

Designing for Civil Society is an organization created by David Wilcox and Drew Mackie, who work together in the production of projects and community involvement since 1980, always engaged in the development of games and ludic seminars and workshops. Currently their interests are finding ways to help people to connect and get involved with community organization by using social software and creative events.